E-Sports & Entertainment Business

PHILOMAXCAP is optimising the development of e-sports and e-sports business through new, innovative technologies to create a broader and more stable investment platform.

The world of e-sports is currently flourishing following recent technological advancements. Especially in countries such as Japan, South Korea, the US, China and European countries, E-sports has become increasingly popular with substantial economic significance. E-sports maintains to grow globally and does not seem to be losing its momentum in the future, with the number e-sports competition spectators reaching 340 million in 2017. This number is expected to grow to 557 million in 2021, with further annual growth of almost 15%. Under conservative measures, the global population taking part in e-sports is estimated at 1.6 billion in 2018. Following this anticipated trend of growing popularity, PHILOMAXCAP is optimistic about the future development of e-sports and plans to optimise the e-sports business through new, innovative technologies to create a broader and more stable investment platform.

PHiLOMAXCAP Divisions